![]() Workers coming in will find jobs at your new zone.ģ. Build new residential zones not too far away. You'll get a lot of annoying abandoned buildings, but even if you don't bulldoze them yourself, they will get replaced, and workers will eventually find your new zones.Ģ. If this is what's happening, below are techniques to help fix it.ġ. It's a bottleneck problem I've dealt with myself a lot. They're great for starter cities, but they suffer when you develop better educated workers.Ĭheck to see this is causing your worker complaints. Certain districts such as traditional farming zones or self-sustainable stores always have low education jobs. ( A low unemployment rate usually means you don't actually need new zones, unless you're still growing and expanding your city.)ģ. They won't go to new zones until they're having trouble finding jobs and the unemployment rate rises. ![]() Unemployment level - if it is low (usually 3%), then your workers are finding jobs elsewhere. They also like to find work closer to homes, so districts farther from town suffer more.Ģ. ![]() If you have highly-educated workers from high school and college, then they tend to avoid those starting businesses, (I assume it's because they don't pay the best). Starting industries and commercial like to hire "Uneducated" workers. There is one in-game issue I know that causes this - education level.
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